Meteor Mining Planning
- Diana Harper
- Posts: 148
- Joined: Mon Aug 23, 2021 8:05 pm
Meteor Mining Planning
So, let's plan some stuff!
Unsurprisingly, Di is prolly gonna do Misison Control, cause ugh...I don't really have the skill set for jockey-ing?
It would make sense for mission control people to roll first to get you jockey-s the dice pools sorted.
Please can we pop in here to let everyone know which side we're doing in the next 24 hours max, then followed by mission control rolls, then followed by jockey rolls? Would that work?
Unsurprisingly, Di is prolly gonna do Misison Control, cause ugh...I don't really have the skill set for jockey-ing?
It would make sense for mission control people to roll first to get you jockey-s the dice pools sorted.
Please can we pop in here to let everyone know which side we're doing in the next 24 hours max, then followed by mission control rolls, then followed by jockey rolls? Would that work?
Weyland * Ristie of the Moon * Haughty *Polite * Rich
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: Meteor Mining Planning
I'll go on and post my pools for each thing on each side... We'll need to decide who does what too, I guess!
On the mission control side:
Cool (Presence) - 3eA
Leadership (Presence) - 1eP+2eA
Operating (Intelligence) - 1eA
Computer (Sysops) (Intelligence) - 1eA
Perception (Cunning) - 1eP+4eA
Science (Intelligence) -1eA
So 1 really good roll, 1 ok, 1 ok-ish, 3 BAD
On the jockeying side:
Skills used:
Athletics (Brawn) +1 eP+2eA
Coordination (Agility) -1eA
Operating (Intelligence) -1eA
Piloting (Agility) -1eA
Gunnery (Agility) -1eA
Vigilance (Willpower) -2eP+1eA
Discipline (Willpower) -3eA
Resilience (Brawn) - 3eA
Mechanics (Intelligence) 1eA
So 1 good-ish, 1ok, 2 ok-ish, plenty real bad.
Since each skill can only be used once, figuring out who's gonna roll what might be a good idea?
I also kinda fear with the current set of more active players we may end up with most doing Mission control? I might go with jockeying if necessary despite my best pool being perception for that reason.. what do y'all think?
On the mission control side:
Cool (Presence) - 3eA
Leadership (Presence) - 1eP+2eA
Operating (Intelligence) - 1eA
Computer (Sysops) (Intelligence) - 1eA
Perception (Cunning) - 1eP+4eA
Science (Intelligence) -1eA
So 1 really good roll, 1 ok, 1 ok-ish, 3 BAD
On the jockeying side:
Skills used:
Athletics (Brawn) +1 eP+2eA
Coordination (Agility) -1eA
Operating (Intelligence) -1eA
Piloting (Agility) -1eA
Gunnery (Agility) -1eA
Vigilance (Willpower) -2eP+1eA
Discipline (Willpower) -3eA
Resilience (Brawn) - 3eA
Mechanics (Intelligence) 1eA
So 1 good-ish, 1ok, 2 ok-ish, plenty real bad.
Since each skill can only be used once, figuring out who's gonna roll what might be a good idea?
I also kinda fear with the current set of more active players we may end up with most doing Mission control? I might go with jockeying if necessary despite my best pool being perception for that reason.. what do y'all think?
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Re: Meteor Mining Planning
I'm only gonna be good for Comet Jockey
2eP+2eA Athletics (with Knack for It)
1eP+3eA Coordination
1eP+3eA Resilience
4eA Piloting
4eA Gunnery
1eP+2eA Vigilance
3eA Discipline
2eP+2eA Athletics (with Knack for It)
1eP+3eA Coordination
1eP+3eA Resilience
4eA Piloting
4eA Gunnery
1eP+2eA Vigilance
3eA Discipline
Bioroid | BIG GUNS | Tough | Durable | So Many Upgrades
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
Carries: Bullpup Carbine, Big Ass Hammer, Utility Belt, Climbing Gear
Danger Mode: Plasteel Carapace Armor
Art by: Kim Stramat
- Diana Harper
- Posts: 148
- Joined: Mon Aug 23, 2021 8:05 pm
Re: Meteor Mining Planning
Oh, Di is happy to take a hard an upgraded hard roll if needed, with Cool (1eP+3eA) and Leadership (2eP+2eA+Sux from G-Mod). I think if we have Ven and/or Nadia with us, that'll also improve our chances there?
I think we need minimum 6 points to get through? Jane might have good rolls for Agi based stuff as well.
I think we need minimum 6 points to get through? Jane might have good rolls for Agi based stuff as well.
Weyland * Ristie of the Moon * Haughty *Polite * Rich
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: Meteor Mining Planning
I think the only two rolls where Lina may be better than others are Perception (1eP+4eA, knack for it) and maybe Vigilance (2eP+1eA).
We may be ok with Jane and Roger as jockeys maybe? Actually, maybe 1 more int-based person there?
Problem with me there is besides Vigilance Lina is going to be worse than Roger and Jane, so not sure it's worth going for that?
EDIT: Actually the only roll that's better than others' in Mission Control is Perception too, so I guess I'll wait to see where I may cause less trouble XD
We may be ok with Jane and Roger as jockeys maybe? Actually, maybe 1 more int-based person there?
Problem with me there is besides Vigilance Lina is going to be worse than Roger and Jane, so not sure it's worth going for that?
EDIT: Actually the only roll that's better than others' in Mission Control is Perception too, so I guess I'll wait to see where I may cause less trouble XD
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
- Ven Garcia-Estravez
- Posts: 99
- Joined: Tue Aug 24, 2021 3:41 pm
Re: Meteor Mining Planning
Mission Control is best for Ven
Cool 1eP+2eA
Sysops 4eP
Perception 1eP+2eA
Science 1eP+3eA
Comet Jockey I only have Resilience at a magnificent 1eP+1eA.
Cool 1eP+2eA
Sysops 4eP
Perception 1eP+2eA
Science 1eP+3eA
Comet Jockey I only have Resilience at a magnificent 1eP+1eA.
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
- Diana Harper
- Posts: 148
- Joined: Mon Aug 23, 2021 8:05 pm
Re: Meteor Mining Planning
Okay, for Mission Control I tihnk we should divide the 6 skill rolls into 3 people: Lina, Ven and Di.
Lina: Perception (either this or Ven's Sysops' roll should be the last. Then either Cool or Leadership
Ven: Sysops and Science
Di: Leadership (2eP+2eA) or Cool (1eP+3eA) and then Operation (3eA)
Then Jockey-s can go ahead,whoever wishes to join up with Roger.
Lina: Perception (either this or Ven's Sysops' roll should be the last. Then either Cool or Leadership
Ven: Sysops and Science
Di: Leadership (2eP+2eA) or Cool (1eP+3eA) and then Operation (3eA)
Then Jockey-s can go ahead,whoever wishes to join up with Roger.
Weyland * Ristie of the Moon * Haughty *Polite * Rich
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: Meteor Mining Planning
Trying to see who our best shots for each skill would be after some chatting on Discord:
On the mission control side:
Cool (Presence) - Diana's 1eP+3eA seems to be the best shot here
Leadership (Presence) - Diana with 2eP+2eA+sux from Gmod here
Operating (Intelligence) - Possibly Ven with 4eA? Or Diana with 3eA I guess?
Computer (Sysops) (Intelligence) - Definitely Ven here (4eP)
Perception (Cunning) - Lina's 1eP+4eA with Knack for it is the best here I guess; then Ven with 1eP+2eA?
Science (Intelligence) -I'm thinking Ven again with 1eP+3eA?
Problem here would be if Lina comes here, with 3 chars each one would have to do at least 2 rolls. For Lina that could be Cool at 3eA, but that's much worse than Diana. If Lina has to roll one of the Intelligence checks, she'll suck BAD...
On the jockeying side:
Skills used:
Athletics (Brawn) - Roger's 2eP+2eA with knack for it; Lina has 1eP+2eA...
Coordination (Agility) - Roger 1eP+3eA; guessing Jane must be good here too
Operating (Intelligence) - ??? Hopefuly Jane has Int 3? Lina BAD
Piloting (Agility) - Roger has 4eA; Jane might be better? Lina BAD
Gunnery (Agility) -Roger 4eA, Jane maybe better? Lina BAD
Vigilance (Willpower) - Roger 1eP+2eA; not sure about Jane. Lina would have 2eP+1eA...
Discipline (Willpower) - Roger 3eA; Lina 3eA; Jane?
Resilience (Brawn) - Roger 1eP+3eA; LIna 3eA; Jane?
Mechanics (Intelligence) - ???HOpefully Jane has Int 3? Lina BAD
I kinda feel Lina will be a drag regardless of where she goes, as she's only really decent at 1 skill in each set and will have to do at least a second roll in any of the sets she goes to...

On the mission control side:
Cool (Presence) - Diana's 1eP+3eA seems to be the best shot here
Leadership (Presence) - Diana with 2eP+2eA+sux from Gmod here
Operating (Intelligence) - Possibly Ven with 4eA? Or Diana with 3eA I guess?
Computer (Sysops) (Intelligence) - Definitely Ven here (4eP)
Perception (Cunning) - Lina's 1eP+4eA with Knack for it is the best here I guess; then Ven with 1eP+2eA?
Science (Intelligence) -I'm thinking Ven again with 1eP+3eA?
Problem here would be if Lina comes here, with 3 chars each one would have to do at least 2 rolls. For Lina that could be Cool at 3eA, but that's much worse than Diana. If Lina has to roll one of the Intelligence checks, she'll suck BAD...
On the jockeying side:
Skills used:
Athletics (Brawn) - Roger's 2eP+2eA with knack for it; Lina has 1eP+2eA...
Coordination (Agility) - Roger 1eP+3eA; guessing Jane must be good here too
Operating (Intelligence) - ??? Hopefuly Jane has Int 3? Lina BAD
Piloting (Agility) - Roger has 4eA; Jane might be better? Lina BAD
Gunnery (Agility) -Roger 4eA, Jane maybe better? Lina BAD
Vigilance (Willpower) - Roger 1eP+2eA; not sure about Jane. Lina would have 2eP+1eA...
Discipline (Willpower) - Roger 3eA; Lina 3eA; Jane?
Resilience (Brawn) - Roger 1eP+3eA; LIna 3eA; Jane?
Mechanics (Intelligence) - ???HOpefully Jane has Int 3? Lina BAD
I kinda feel Lina will be a drag regardless of where she goes, as she's only really decent at 1 skill in each set and will have to do at least a second roll in any of the sets she goes to...
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
- Leo Knight
- Posts: 178
- Joined: Mon Aug 23, 2021 8:15 pm
Re: Meteor Mining Planning
Leo has 4eA in Brawn skills, and 4eA in Agility skills. But he doesn't actually have any of those skills, so either Roger or Jane are always a better choice.
I think he'd better stay home, unless it turns out better for the math that he be there. He's got other stuff going on, anyway!
I think he'd better stay home, unless it turns out better for the math that he be there. He's got other stuff going on, anyway!
Human * Weyland Consortium * Cleaner * Disheveled * Cybereye, Cyberarm * Dressed to Kill
- Ven Garcia-Estravez
- Posts: 99
- Joined: Tue Aug 24, 2021 3:41 pm
Re: Meteor Mining Planning
It has been suggested that Ven handle Mission Control on his own.
NYA!!
KITTEH WILL DO EVERYTHING!!!
Especially as we're knocking something on to the (moon) floor. A cat SPECIALITY!
NYA!!
KITTEH WILL DO EVERYTHING!!!
Especially as we're knocking something on to the (moon) floor. A cat SPECIALITY!
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
- Leo Knight
- Posts: 178
- Joined: Mon Aug 23, 2021 8:15 pm
Re: Meteor Mining Planning
I love this for the visual.Ven Garcia-Estravez wrote: ↑Sun Oct 03, 2021 9:42 pmIt has been suggested that Ven handle Mission Control on his own.
NYA!!
KITTEH WILL DO EVERYTHING!!!
Especially as we're knocking something on to the (moon) floor. A cat SPECIALITY!
I'm imagining Ven crouching on the desk, typing with both hands, Parkour(!)ing around, and with cup of coffee held with his tail.
Human * Weyland Consortium * Cleaner * Disheveled * Cybereye, Cyberarm * Dressed to Kill
- Ven Garcia-Estravez
- Posts: 99
- Joined: Tue Aug 24, 2021 3:41 pm
Re: Meteor Mining Planning
Done my rolls.
Summary
+1 Boost to next roll.
+4 Boosts to all Jockey rolls.
+2 Boosts to any three Jockey rolls.
Enjoy.
Summary
+1 Boost to next roll.
+4 Boosts to all Jockey rolls.
+2 Boosts to any three Jockey rolls.
Enjoy.
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.
- Lina (NAG Mk3-19)
- Posts: 258
- Joined: Mon Aug 23, 2021 3:32 am
Re: Meteor Mining Planning
KITTEH CAN DO ANYTHING indeed!!! \o/Ven Garcia-Estravez wrote: ↑Mon Oct 04, 2021 5:32 pmDone my rolls.
Summary
+1 Boost to next roll.
+4 Boosts to all Jockey rolls.
+2 Boosts to any three Jockey rolls.
Enjoy.
So on the Mission Control side:
1) Operating (Intelligence) - Done by Diana with 1 success!
I'd suggest we do the following
2, 3, 4) - Roger (resilience at 1eP+3eA), Jane (any Agility), Lina (Discipline at 3eA) vs Average
5) - Diana (Mechanics) vs Average
6, 7) Lina (Vigilance at 2eP+1eA) and Jane (2nd Agi) vs Hard
8) Roger (Athletics at 2eP+2eA, Knack for it) vs Hard + upgrade
9) Jane (3rd Agility) vs Hard + upgrade
How's that sound?
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...
Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?
Re: Meteor Mining Planning
Hello!
To expedite the process, I'm more than willing to ghost people for the above plan if they're fine with this. I understand the time zone difference for some people and the nature of the event will require some steps involved.
I'll bring this up again tonight!
To expedite the process, I'm more than willing to ghost people for the above plan if they're fine with this. I understand the time zone difference for some people and the nature of the event will require some steps involved.
I'll bring this up again tonight!
GM-Hat
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0
Avatar by drulle11