
Part of the NBN GameNet large family of digital games, Strikeforce Alpha is easily the company's most popular and competitive game. In this game, players select a mighty and fantastic hero of their choice to battle their opponents alongside their team. There are several objectives in the game, depending on the map. Ultimately, victory is achieved when a player destroys their opponent's nexus.
There are often qualifiers held for Strikeforce Alpha around the world, entering competitors in a rather elaborate gauntlet of tournaments running all year round until the ultimate champion finals held at the end of the year in New Angeles. Gaming is a competitive sport around the world, often picking up their share of sponsors that easily rival the support found in sports teams. All players in the sport aspire to be the next member of a top-tier competition team such as Team QZD or Flashpoint. However, all players must start somewhere and that is often held at local qualifiers, hosted in local venues such as Starfinity Xtreme Game Arcade.
The Game
Strikeforce Alpha is played with a series of opposing skill checks with an opponent, done at Hard Difficulty (◆◆◆) for the purposes of this event. Skill rolls for this event can be made with Computer (SysOp) (Intelligence) or, if using a Brain-Machine Interface, a Combat Skill of the player's choice as their actions are emulated in the game.
Both the players and their opponent are accompanied by teammates, minions, and defensive structures. Their strengths are represented by Boost and Setback Dice. To start, each player gets 2 Boost Dice ■ ■ and roll against 2 Setback Dice (■ ■). If Talents are able to reduce the Setback dice to nothing, they are still considered present for scoring purposes (see below). Effectively, this means players will roll against an opposing Hard Difficult with 2 Setback Dice (◆◆◆■ ■) to start.
On a successful opposing roll, players remove one Setback from all subsequent rolls.
On a failed roll, players remove one Boost from all subsequent rolls.
For every two Advantages, the player's next roll gains 1 Boost die. For every two Threats, the player's next roll gains 1 Setback die to their next roll. A Triumph allows players to upgrade their next skill roll, while a Despair will upgrade the difficulty of the next roll.
The Nexus
If two Setback dice have been removed during the course of the competition with two successful rolls, the players are at the enemy nexus where they make their last stand. They must roll against Hard Difficulty with one upgrade (◆◆⬟) to finally defeat their opponent.
If two Boost dice have been removed in this way during the course of the competition, the opposite team is at the player’s nexus. They receive one upgrade to their skill rolls for the remainder of the competition until they are defeated.
Once either player achieves their third success, they are victorious. Otherwise, if they incur three failures, they have lost the game.

The Dragon (Optional)
If the opposing team has not reached the Nexus yet, players may elect to give up some ground to go against Lord Dragon, a fierce and terrible creature located in a remote part of the map. Fighting Lord Dragon will be a difficult challenge but the rewards provided could be very well instrumental to players winning the game. To fight Lord Dragon, players make a skill check at Average Difficulty with one Upgrade (◆⬟). If they succeed, the team gains one Ability Die (◆) to their rolls for the rest of the game.
If players failed on their roll against Lord Dragon, they will lose one Boost die ■ in the same way that it is taken from them if they lost an opposing roll, representing either the team giving up ground during their side adventure or Lord Dragon claiming a team member as his meal.
Victory!
All winning players of Strikefore Alpha receive an invitation to the Silver Qualifier Tournament.
They also receive a BackSOFT Elite Plus gaming chair, a top-of-the-line portable massaging gaming chair that replenishes 2 Strain per use, once per encounter. This is perfect for hardcore gaming or for long hours spent on the Network. This may be sold immediately for 500 Credits.































