[Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

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Boogiepop
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[Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Boogiepop » Mon Sep 13, 2021 3:02 pm

Several vouchers have been provided to the members of the mayor's committee to take part in an escape room experience, courtesy of the Games ESC Cafe. They have been given the special opportunity to try one of these rooms before its general release to the public. This will also provide a team-building experience as players will be working cooperatively to beat the clock and make their escape.

The escape room is set on the Nautilus II, a large submarine that is miraculously constructed with parts of different seafaring crafts put together. The interior of the deep-sea submarine is a patchwork of metal with different decor where the only thing they share in common is its metal walls, claustrophobic corridors and the scent of seawater and oil. The pressure of the deep depths could almost be felt weighing down on their shoulders thanks to the environment and the manufactured mood. Occasionally, there is the ping from the radar that breaks the ambience or the ominous creaking of the metal hull.

Captain Nemo had rescued the passengers from their sinking ship, which they are immensely grateful for. However, the welcome with the captain was worn thin quickly, and it soon became apparent that he had no intention of allowing them to leave. The passengers had become his prisoners. After several weeks on the Nautilus II, the passengers found their opportunity to escape as the submarine neared close to the surface. They will only get one chance at this until the Nautilus II returns to the depths of the sea, likely forever.

For every two Advantages, the next player's roll gains 1 Boost die. For every two Threats, the next player's roll gains 1 Setback die. Each Triumph upgrades the skill used on the next check and each Despair upgrades the difficulty on the next check.

Time Units
Each group will get a total of 20 Time Units to work with when it comes to escaping the rooms. Each Time Unit utilized acts like a round in combat. The same character cannot use a Time Unit until all characters in their group had a chance to utilize their Time Unit for the group. This essentially provides 5 rounds for a group of four and over 6 rounds for a group of three. Each puzzle takes an action, as does assisting in those puzzles.

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The Airlock
The only way off the Nautilus II is the airlock, which is a reinforced metal door able to withstand the crushing depths of the sea. Captain Nemo keeps no guards but the door itself is locked with a keypad with an 8-digit code that is constantly changed every day due to the captain's paranoia and his distrust of his involuntary guests. However, the passengers have come to realize that parts of the code are derived by activities throughout the ship and are puzzles in themselves.

Players may roll Computer (SysOp) (Intelligence), Mechanics (Intelligence) or Skulduggery (Cunning) to open the door as Crushing Difficulty (◆◆◆◆◆◆◆◆◆◆◆, 11 difficulty dice in total), the difficult is reduced by each puzzle to reduce it to a minimum of Average Difficulty (◆◆).

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The Valve Puzzle
The Nautilus has been able to get by all of these years by a series of jury-rigging, retrofitting and cannibalizing parts from others vessels. The submersible probably shouldn't be in working order but it has managed to defy circumstance thanks to the mad brilliance of Captain Nemo. In the engine room, there are multiple valves painted red to indicate their part in managing the pressure around the ship for both the ballast and its freshwater supply. One wrong move and the Nautilus II could implode on itself. By turning the valves, the passengers are able to manipulate the submarine subtly and reveal a clue to their estimate. Turning these values will require a lot of physical work or coordinated ingenuity.

Players can solve this puzzle with a Mechanics (Intelligence) or Athletics (Brawn) skill check at Daunting Difficulty (◆◆◆◆). The difficult dice can be divided among several players doing the same check with either combination of the two skills. For example, this can be split into four Easy Difficulty checks if four people are involved. However, all participants involved in the attempt must pass the check in order for this to be successful and this will have to be attempted again on any one failed roll.

Solving this puzzle reduces the Difficulty of the Airlock by 2 (-◆◆).

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The Decipher Puzzle
The cramped control centre of the Nautilus II are several black and green screens salvaged from an old nuclear submarine. There are several codes laid out on the screen that looks like babble script at first. However, when crossed reference with the other screens in the room, they seem to decode the combination of letters into something more legible. The participants will have to decipher the codes on the screen to find their clue.

To solve this puzzle, players will have to make a Cool (Presence) or Perception (Cunning) skill check at Easy Difficulty () and achieve a total of 4 Successes in one or more cumulative attempts.

Solving this puzzle reduces the Difficulty of the Airlock by 2 (-◆◆).

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The Radio Puzzle
In the depths of the ship, there appears to be one radio which had been dormant until recently. Unfortunately, either by design or due to the considerable depths of the submarine, the voice on the other side is broken and static. The message repeats itself after several intervals and it appears to be instructions for the passengers on how to steer the ship toward their intended destination. Unfortunately, understanding the message is up to interpretation and patience must be exercised.

Players may attempt to understand and follow the given instructions from the radio with a Cool (Presence) or Discipline (Willpower) skill check. The Difficulty is based on the skill of the player taking part in this skill check as if it was opposed by an opponent of the same skill. If assistance is given in this part, Boost Dice gained does not translate into Setback Dice.

Solving this puzzle reduces the Difficulty of the Airlock by 2 (-◆◆).

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The Library Puzzle
Captain Nemo maintains a personal library onboard the Nautilus II, likely built from his salvages over the years. The library is seemingly disorganized with the title of the books on each spine. The passengers have come to learn that there is a secret compartment found behind these books but will require the books to be arranged accordingly. Most of these books are about aquatic flora and fauna but it's unclear that sort of pattern the Captain may be looking to have these sorted by.

Sorting the library can be done with a Survival (Cunning) or Science (Intelligence) skill checking starting at Daunting Difficulty (◆◆◆◆). Each subsequent check by any player reduces the difficulty by one rank to a minimum of Easy ().

Solving this puzzle reduces the Difficulty of the Airlock by 2 (-◆◆).

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The Organ Puzzle
Captain Nemo's keeps a personal organ in his bed chambers and often the submarine is filled with the haunting melody. Some interpret it as his means of expression to voice his inner anguish with music or perhaps a clue to his mysterious past. A music sheet is left at the music rack atop the keys which must be played to find their next clue. Keen eyes might be able to spot the worn prints left atop of the keys and decipher the order of their use.

Players must pass a Coordination (Agility) or Perception (Cunning) skill check at Hard Difficulty (◆◆◆) to solve this puzzle.

Solving this puzzle reduces the Difficulty of the Airlock by 1 (-).

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The Radar Puzzle
The radar typically has picked up all sorts of fantastic creatures of the depths, including gargantuan breeds of fish and other strange creatures that haven't even been catalogued yet. There are several blips and readings that have appeared on the radar that might not have much correlation at first. However, on second inspection it seems clear that there is a clear pattern to be found here that might be a clue vital to escape the submarine.

Players may make an Operating (Intelligence) or Gunnery (Agility) skill check at Hard Difficulty (◆◆◆) to solve this puzzle.

Solving this puzzle reduces the Difficulty of the Airlock by 1 (-).

Result
Any members of a group who have successfully escaped the Nautilus II have proven that they are able to work as a team. Once per game, they may choose to reroll any number of dice in an event of their choice.
GM-Hat
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0

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Ven Garcia-Estravez
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Ven Garcia-Estravez » Mon Sep 13, 2021 11:02 pm

Despite being an active and Net based catboi, Ven was drawn towards the books of the library section. Basically because they were all out of order and that just wouldn't do.

"Nya, sponges don't go here! They belong over here with snails and these shells belong where the sponge book was!"

He carefully rearranged everything according to some completely weird algorithm until it became apparent he'd spotted a size and colour shape possible with careful shelving. The last few were high up and his choice of skirt, stockings and tight top gave those below him an impromptu show of his skimpy underwear as he completed the puzzle and unlocked the hidden compartment.

"It's open! Nya! What's in it?"

--

Escape Room Team Dinos, Library Puzzle, Int/Science, first attempt: 4eA+4eD 3 successes, 2 threat
ImageImageImageImageImageImageImageImage

Success, -2 difficulty to escape roll. 1 Setback to next to roll.

Time Units used: 1
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!

Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.

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Lina (NAG Mk3-19)
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Lina (NAG Mk3-19) » Mon Sep 13, 2021 11:23 pm

#Nineteen was right below the (...strangely alluring) catboi when he announced he had found something in a hidden compartment. The glow from the silvery eyes raising to meet his discovery met... a wholly different discovery instead.

It is a proof of the advanced state of technology in this era how the light synthskin on the bioroid's cheeks turned rosy as the bioroid decided that the first book to their left would be a much better choice of what to examine. A short venting, the rosiness... almost all gone (was that the room too warm? But their vents were working fine!) and the Unit suggested they would take a look at the jumbled black and green codes on the screens in the Control Centre. It would be a good way to focus on something else, see if the vents did their job properly...

... And that they did. That fell right under the tasks their programming covered - analysing a large number of information quickly and finding patterns. The confusion from their previous "discovery" quickly faded (although that strange warmth took considerably longer to cool off), and the Lina Unit didn't take long to understand the scheme of cross-references and what they pointed to.

"Miss Harper, M...mister Garcia-Estravez" They shook their head and took a moment to adjust their voice emitter. Why had it stuttered?
"I believe I've found some relevant information here", they continued, their voice now firm, steady and professional.

OOC:
D2 EE - Nautilus, Decipher Puzzle, Time Unit 2. Perception/Cun vs Easy, Knack for it removes Setback from previous roll.: 1eP+4eA+1eD 5 successes
ImageImageImageImageImageImage

4 Successes scored in 1 roll!
-2 Difficulty to escape roll.
(Current Escape difficulty: 7eD)

Total time units used so far: 2
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...

Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?

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Diana Harper
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Diana Harper » Tue Sep 14, 2021 4:13 pm

Diana gave the valve a try, but to no avail.

She made a sad face.

OOC:
D2 Event, Mechanics (Int), Difficulty Hard, Story point spent: 2eA+1eP+3eD 1 failure
ImageImageImageImageImageImage
Weyland * Ristie of the Moon * Haughty *Polite * Rich

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Ven Garcia-Estravez
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Ven Garcia-Estravez » Tue Sep 14, 2021 5:06 pm

Meanwhile Ven had moved on to the Radar screen, at first being very disappointed it was not an actual computer.

"Hss, why not make this part of the Net? So much more easy to visualise in virtual 3D, Nya!"

Still he followed the series of blips and pings until his head hurt and he thought he had it . . .

"Ahh no, that's not right!"

He didn't, but maybe he'd been close enough to inspire the others.

--
Escape Room Team Dinos, Radar Puzzle, Int/Operating: 4eA+3eD 1 failure, 3 advantage
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Fail, but Boost to next to roll.

Current Lock Difficulty = 7eD
4 Time Units used
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!

Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.

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Lina (NAG Mk3-19)
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Joined: Mon Aug 23, 2021 3:32 am

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Lina (NAG Mk3-19) » Tue Sep 14, 2021 5:51 pm

Seeing their companions have a hard time with the Valve and the Radar, the bioroid gave the piano a glance, making a side note to try it later, but for the time being moved towards the back of the submarine as she heard a cracked voice coming from a radio.

She kept looking at it, having a hard time making any sense of it, but taking some notes, and called to the others, the deep synthetic voice resounding strangely on the metal walls.

"Miss Harper, Mr Ca - ah - Garcia-Estevez, coul you come take a look at this?"

Voice emitter cracking, the words appeared on her display. Problem evaluation?...

OOC:
Assisting Diana to try the Radio Puzzle, giving one further boost die, for a total of 2!
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...

Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?

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Diana Harper
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Joined: Mon Aug 23, 2021 8:05 pm

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Diana Harper » Tue Sep 14, 2021 5:57 pm

"Ah, great. Thanks Lina. Good 'roid." She spoke thoughtfully as she started on the puzzle. "Now, are they saying buck left, or no duck left? Wait...I think I got it. What's port? Is that right or left? Wait a second.."

She spoke mostly to herself while Lina helped interpret the static. Aha! A clue!

OOC:
D2 Nautilus Radio Puzzle, Cool (Presence), 1 boost from Nyah, 1 from Lina, opposed skill roll: 3eA+2eB+1eP+3eD+1eC 1 success, 4 advantage
ImageImageImageImageImageImageImageImageImageImage
2 Boosts for next roll
Weyland * Ristie of the Moon * Haughty *Polite * Rich

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Ven Garcia-Estravez
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Ven Garcia-Estravez » Tue Sep 14, 2021 6:10 pm

"Nya! I don't like it here anymore!"

He gave up on the radar screen as it was making his eyes swirl and his head hurt. Why couldn't things have wireless he could log into here?

Bouncing over to the airlock he banged on the door.

"HEY! OPEN UP!"

With no response he looked at the lock angrily.

"Well we have 3 numbers, yes? Other five can't be hard to figure out. What's the worst that could happen, nya?"

He banged in the numbers he thought best.

The door remained solidly locked.

"Ah, crapcakes!!!"
--

Escape Room Team Dinos, Airlock Code, Int/Comp(Sysops), 2 Boosts from Diana, LET KITTEH OUT!!!!: 2eA+2eP+2eB+5eD 1 failure, 2 advantage
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Fail, but boost to next to roll.

Current Difficulty = 5eD
Time Units used = 6
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!

Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.

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Lina (NAG Mk3-19)
Posts: 258
Joined: Mon Aug 23, 2021 3:32 am

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Lina (NAG Mk3-19) » Tue Sep 14, 2021 8:03 pm

Good 'roid - the words showed up with some question marks around it in the corner of the display. Some images kept showing up besides it - mostly dogs with prizes held in front of them. It was a bit distracting, but somehow it also felt... exciting? Helpful?

"Good job, miss Harper!", the synthetic voice blurted out, this time sounding a bit off.

"Maybe you can try your hand at the valve again after this... if mr Garcia-Estravez can't figure out the lock before that, of course", they add, hearing the cute (cute? Schedule verification of lexical choice parameters) catboi scream. "I'll support you there as well. But first..."

They then move towards the organ. The sheet music they... sort of understand, maybe? But not quite.

But they readily notice the marks on the keys. It's not easy for them at first, their fingers, programmed for something else entirely, taking a while to get used to how the keys should be touched. But the sound... the sound is so pleasant!

This... it's so enjoyable. Was it always so? Is this something... new?

It doesn't take long before they manage to play the keys in the right order. It doesn't sound fantastic at first, but it becomes an inspiring melody after some time...

OOC:
D2 EE - Nautilus, time unit 8 (right?). Organ puzzle, Perception vs Hard, boost from last roll: 1eP+4eA+1eB+3eD 1 success, 3 advantage
ImageImageImageImageImageImageImageImageImage

Organ Puzzle done!
Difficulty -1
Current difficulty: 4eD
Time units used: 8 (I think? Since assisting also counts)
1 Boost to the next roller!
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...

Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?

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Diana Harper
Posts: 148
Joined: Mon Aug 23, 2021 8:05 pm

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Diana Harper » Tue Sep 14, 2021 8:50 pm

"Have you tried 1,2,3,4,5?" Asked Diana from the catboi.

OOC: Assisting Ven.
Weyland * Ristie of the Moon * Haughty *Polite * Rich

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Ven Garcia-Estravez
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Joined: Tue Aug 24, 2021 3:41 pm

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Ven Garcia-Estravez » Tue Sep 14, 2021 9:00 pm

Ven looked at the Moonie sideways, one fang catching on his lip.

"Yeah I tried that first."

Then he looked at the new number Lina had found for them.

"Oh . . . is it a Fibonacci Sequence?"

He keyed in a new set of 8 numbers and there was the ominous clang and clatter as the door lock disengaged.

"HA IT WAS! Oh my cat, how Twenty Noughties of them, NYA!!"

He grinned at the two ladies and bounced on the spot causing his skirt to bounce with him . . . with predictable views.

--

Escape Room Team Dinos, Airlock Code, Int/Comp(Sysops), 2 Boosts from Diana and Lina, LET KITTEH OUT NYA!!!!: 2eA+2eP+2eB+4eD 1 success, 1 advantage
ImageImageImageImageImageImageImageImageImageImage

NYA!!!!!!!!!!!!!!!!!!!!! We're OUT!

If assists count then 10 Time Units. (If not, then 8 TU)
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!

Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.

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Boogiepop
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Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Boogiepop » Wed Sep 15, 2021 12:36 am

Team Dinosaurs escape the Nautilus II with only 10 Time Units, half the time given! The airlock door is unlocked and they are not greeted by the ocean, but rather by the hallway they came from with the ambiance of the cafe and a line up of the other teams waiting their turn.

Diana Harper, Ven Garcia-Estravez, and Lina earn a reroll they may use at any point of the game. Congratulations and thank you for playing the game!
GM-Hat
Boogieroid P0P101 • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3.0

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Ven Garcia-Estravez
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Joined: Tue Aug 24, 2021 3:41 pm

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Ven Garcia-Estravez » Wed Sep 15, 2021 7:31 pm

Ven jumped up, grabbing the top of the door and vaulted out. Why walk out normally when you can Parkour! . . . ?

"Nya, that was fun!"

All thoughts of being trapped gone.
Jinteki Senior Sysops * G Mod * CATBOI * NYA!!!!! * Parkour!

Has: Cat Ears and Tail, Skulljack
Usually carries: Skateboard, portable rig, comlink, pad, monocam.

User avatar
Lina (NAG Mk3-19)
Posts: 258
Joined: Mon Aug 23, 2021 3:32 am

Re: [Day 2 - Early Evening] Side Event: The Nautilus II (Team Dinosaurs)

Post by Lina (NAG Mk3-19) » Wed Sep 15, 2021 8:10 pm

The bioroid unwittingly smiled seeing the cat person's excitement, then held the smile back as they noticed it had happened.

"Good work, miss Harper, mr. Garcia-Estravez." Then, turning to any of the responsible personnel on the outside. "It can be confirmed that your game is safe and a thoroughly enjoyable experience", they said with an awkwardly serious voice and a nod.
Bioroid * New Angeles Government Mk 3 Model * Government Overseer * Upgraded
Female-like but unnatural * Direct * Cutting words * Sometimes a bit scary...

Carries: Firearm, Nonlethal weapons, Crowd-control grenade, Comm, Snap lock, NAG uniform. No obvious armour?
Cross body bag with: Repair packs, slaps, stims, more Snap locks, monocam, PAD. More things?

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